
Why Unfathomable is the Board Game Equivalent of a Sea Monster's Group Hug
, by Nicholas Jones, 6 min reading time
, by Nicholas Jones, 6 min reading time
Alright, landlubbers and seafaring souls, gather 'round the galley table. It's high time we discussed the colossal sea cucumber in the room – Unfathomable. This game's got more layers than a nautical onion, and just when you think you've peeled them all back, BAM, you're crying because your best mate just turned out to be a fish-faced traitor.
Unfathomable is the brainchild of Fantasy Flight Games, who, in a stroke of irony, decided to name a game Unfathomable and then wrote a rulebook thicker than the captain's log. The premise? You're aboard the SS Try-Not-To-Die, a steamship heading across the Atlantic in 1913, packed with a cargo hold full of secrets, betrayal, and mythical monsters that have serious issues with personal space.
The game plays like a mix between an Agatha Christie novel and that one nightmare where you show up to work naked and everyone is suddenly a deep-sea creature. Players take on the roles of various ship-goers, each with their own charming backstory and unique abilities, such as "being suspiciously good at throwing people overboard" or "knowing just a little too much about abyssal demon lore."
Your mission? Work together to keep the ship afloat, fend off the deep ones (who, by the way, have the worst timing), and make sure the ship reaches safe harbor. Easy, right? Wrong. Because one of you is a traitor. Or two. Or three. It's like Oprah Winfrey decided to give away dark secrets instead of cars. "You're a traitor! And you're a traitor! Everybody's a traitor!"
Now, let's talk game mechanics, or as I like to call it, "How to Lose Friends and Alienate People." Every round, you'll be making group decisions that affect the ship's fate. But remember, every group decision in Unfathomable is less "group hug" and more "group tug-of-war over an abyss."
You've got resources to manage, because apparently, even in a fictional 1913, you can't escape resource management. Food, fuel, and sanity are all up for grabs, and you'll be fighting over them like seagulls on a french fry.
So, who's the traitor? Could it be Mildred, the socialite with a sharp tongue and a sharper hatpin? Or perhaps it's the captain, who's been navigating like he's reading a map upside down. Suspicion runs rampant, and if you so much as cough without covering your mouth, you're labeled a fish-friend and thrown to the mob.
The monsters in Unfathomable deserve their own comedy special. There's something inherently funny about a tentacle-faced horror from the depths being hit with a frying pan by a chef. Combat is a hearty blend of chaos, strategy, and the kind of luck that'd have a leprechaun saying, "Oof, mate, tough break."
Unfathomable takes the role of social deduction games to new, waterlogged heights. You're not just deducing who's a traitor; you're trying to figure out if they're human at all. It's like playing poker with someone who may or may not have gills. And let's not forget the constant threat of ship damage, because the ocean apparently has a personal vendetta against this particular vessel.
Winning in Unfathomable is like convincing a starfish to tap dance – theoretically possible, but it's going to take some work. The humans win by getting the ship to safety with enough resources and sanity left to tell the tale. The traitors win if they manage to sink the ship, which, to be fair, is a much simpler to-do list.
Ultimately, Unfathomable is a game of trust, betrayal, and laughter at the absurdity of it all. There's a special kind of humor that comes from the moment you realize your buddy, who you've trusted for the last hour, has been lying through their teeth with a poker face that could rival the Sphinx.
As for my personal take? Unfathomable is a delightfully complex, occasionally maddening journey into the heart of human (and non-human) nature. It’s the sort of game where you’ll find yourself swearing eternal revenge in one breath and pleading for mercy in the next. It’s as if the designers set out to create a floating social experiment but decided to add sea monsters for a bit of extra spice.
By the time you've navigated the treacherous waters of suspicion, hoarded enough supplies to survive, and figured out which one of your "friends" deserves a swift kick into the briny deep, you'll have experienced a game night that rivals any blockbuster movie for twists and turns.
So, is Unfathomable worth playing? Absolutely. It's a rollercoaster of emotions, a strategy game that'll test your mettle, and a comedy show wrapped up in a nautical theme. Just remember to bring your sense of humor; you're going to need it when the ship's on fire, the passengers are revolting, and you're trying to explain why throwing the cat overboard was part of your "strategy."
And that, dear players, is the not-so-short tale of Unfathomable. May your voyages be less about betrayal and more about the triumphs, and may you always find the humor in the midst of chaos. Now, batten down the hatches and set sail for victory – or at least for a good laugh.